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	<head>
		<title>three.js webgl - scene animation</title>
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				font-family:Monospace;
				font-size:13px;
				text-align:center;

				background-color: #fff;
				margin: 0px;
				overflow: hidden;
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			#info {
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;
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			a {
				color: #0af;
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	<body>

		<div id="container"></div>

		<div id="info">
		<a href="http://threejs.org" target="_blank">three.js</a> webgl - scene animation - <a href="https://clara.io/view/96106133-2e99-40cf-8abd-64defd153e61">Three Gears Scene</a> courtesy of David Sarno</div>

		<script src="../build/three.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script>

			var SCREEN_WIDTH = window.innerWidth;
			var SCREEN_HEIGHT = window.innerHeight;
			var FLOOR = -250;

			var container,stats;

			var camera, scene, sceneAnimationClip;
			var renderer;

			var mesh, helper;

			var mixer;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			var clock = new THREE.Clock();

			document.addEventListener( 'mousemove', onDocumentMouseMove, false );

			init();
			animate();

			function init() {

				container = document.getElementById( 'container' );

				camera = new THREE.PerspectiveCamera( 30, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
				camera.position.z = 150;

				scene = new THREE.Scene();

				scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );

				//scene.add( camera );

				// GROUND

				var geometry = new THREE.PlaneBufferGeometry( 16000, 16000 );
				var material = new THREE.MeshPhongMaterial( { emissive: 0x000000 } );

				var ground = new THREE.Mesh( geometry, material );
				ground.position.set( 0, FLOOR, 0 );
				ground.rotation.x = -Math.PI/2;
				/*scene.add( ground );*/

				ground.receiveShadow = true;


				// RENDERER

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setClearColor( scene.fog.color );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
				renderer.domElement.style.position = "relative";

				container.appendChild( renderer.domElement );

				renderer.gammaInput = true;
				renderer.gammaOutput = true;

				renderer.shadowMap.enabled = true;


				// STATS

				stats = new Stats();
				container.appendChild( stats.dom );

				//

				var loader = new THREE.ObjectLoader();
				loader.load( "models/json/scene-animation.json", function ( loadedScene ) {

					sceneAnimationClip = loadedScene.animations[0];
					scene = loadedScene;
					scene.add( camera );
					scene.fog = new THREE.Fog( 0xffffff, 2000, 10000 );

					mixer = new THREE.AnimationMixer( scene );

					mixer.clipAction( sceneAnimationClip ).play();

				} );

				window.addEventListener( 'resize', onWindowResize, false );

			}

			function onWindowResize() {

				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

				renderer.setSize( window.innerWidth, window.innerHeight );

			}


			function onDocumentMouseMove( event ) {

				mouseX = ( event.clientX - windowHalfX );
				mouseY = ( event.clientY - windowHalfY );

			}

			//

			function animate() {

				requestAnimationFrame( animate );

				render();
				stats.update();

			}

			function render() {

				var delta = 0.75 * clock.getDelta();

				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y = THREE.Math.clamp( camera.position.y + ( - mouseY - camera.position.y ) * .05, 0, 1000 );

				camera.lookAt( scene.position );

				if( mixer ) {
					//console.log( "updating mixer by " + delta );
					mixer.update( delta );
				}

				renderer.render( scene, camera );

			}

		</script>

	</body>
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